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English is currently available. Additional languages are in preparation.

Instructors

Expertise,
put into practice.

The teaching programme is being developed around people working across immersive technology, creative production and education.

The teaching programme

Meet the tutors
and mentors.

Explore each profile for their background, expertise and approach to teaching. These spaces will be updated as practitioners are confirmed.

Degly Pava lifting an XR headset

XR Technology Evangelist & Engineer

Degly Pava

Styly

Cross-platform XR engineer working across spatial computing, immersive experiences and wearable technologies. He combines technical development with mentoring and developer education.

Practice areas
XR Development · Spatial Computing · Wearables · Developer Education

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Sultan Sharrief smiling while holding a microphone

Filmmaker, XR Designer & Transmedia Activist

Sultan Sharrief

Arizona State University

Sultan works across film, immersive media and socially engaged technology, using XR as a tool for storytelling, research and community-based design. His practice combines virtual and augmented reality with media production, speculative design and social impact.

Practice areas
Immersive Storytelling · Social Impact XR · Transmedia · Speculative Design

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Portrait of Kris Pilcher wearing glasses

Interdisciplinary Artist & XR Creator

Kris Pilcher

Espronceda

Kris works across mixed reality, immersive installation and experimental technology, exploring how emerging digital realities reshape perception, memory and our relationship with physical space. His practice spans XR, interactive media, spatial computing and artistic research.

Practice areas
Mixed Reality · Immersive Installation · Spatial Computing · Experimental Media

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Portrait of Marte Roel Lesur outdoors

Researcher in Embodiment & Immersive Media

Marte Roel Lesur

BeAnotherLab

Marte explores how immersive technologies can reshape our perception of the body, identity and otherness. Working across cognitive neuroscience, experimental psychology, performance and XR, he investigates embodiment, disembodiment and new forms of self-reflection through immersive experience.

Practice areas
Embodiment · Body Perception · XR & Cognition · Interdisciplinary Research

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Portrait of Daniel González-Franco outdoors

Interdisciplinary Artist & Interaction Designer

Daniel González-Franco

Espronceda

Daniel creates embodied XR experiences that combine technology, performance and emotion to explore presence, perspective and human connection. His work spans telepresence, immersive storytelling and experimental interaction design, with a particular focus on experiences that foster reflection, empathy and compassionate action.

Practice areas
Embodied XR · Telepresence · Immersive Storytelling · Interaction Design

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Portrait of Federico Anselmi wearing a white shirt

XR Industry & Talent Programs Lead

Federico Anselmi

NewImages

Federico works at the intersection of immersive media, industry development and creative talent. With experience across major XR festivals, markets and European networks, he supports creators and emerging projects through funding, pitching, matchmaking and professional development.

Practice areas
XR Industry · Talent Development · Funding & Markets · Creative Ecosystems

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Portrait of Masahiro Yamaguchi wearing glasses and a dark jacket

XR Entrepreneur & Ecosystem Builder

Masahiro Yamaguchi

Styly

Masahiro is the Co-Founder and CEO of STYLY, where he develops platforms and partnerships that bring XR into culture, entertainment, real estate and everyday life. His work focuses on building sustainable creative and business ecosystems around immersive technology.

Practice areas
XR Platforms · Entrepreneurship · Ecosystem Development · Industry Partnerships

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Portrait of Mohsen Hazrati wearing glasses and a blue cap

New Media Artist & Creative Technologist

Mohsen Hazrati

Media Artist

Mohsen explores how artificial intelligence, digital systems and immersive media can reinterpret literature, cultural memory and traditional narratives. His practice combines new media art, digital aesthetics and technological experimentation to create contemporary forms of storytelling.

Practice areas
AI & Art · New Media · Digital Storytelling · Immersive Culture

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Black-and-white portrait of Matt Grimble wearing headphones

Audiovisual Artist & Creative Technologist

Matt Grimble

Espronceda

Matt works across audiovisual media, code and immersive technology, exploring the space between physical systems and virtual expression. His practice transforms technical processes, mechanical structures and digital tools into surreal, poetic experiences that connect function with imagination.

Practice areas
Audiovisual Media · Creative Coding · Immersive Art · Physical–Digital Systems

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What a profile will tell you

Know who
you’re learning from.

Practice & expertise
Current areas of work and the perspective an instructor brings.
Organisation & background
A short biography and relevant professional context.
Teaching
Links to the course or masterclasses taught by that instructor.