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Practical education in immersive technology

Learn to create
immersive
experiences.

XR Academy offers expert-led learning in XR, VR, AR, MR, spatial computing and immersive media—for people who want to understand, create and professionally apply immersive technologies.

Person wearing a virtual reality headset touching a circuit-patterned wall in blue light

Creative practice. Technical skills. Real-world applications.

European perspectiveInternational learning

A quick introduction

What is XR?

Read the introductory guide
Two people wearing virtual reality headsets

XR Extended Reality

Extended Reality (XR) is an umbrella term for technologies that change how we experience digital content and the world around us.

VRVirtual Reality
Places you inside a digital environment, usually through a headset.
ARAugmented Reality
Adds digital content to a view of the physical world.
MRMixed Reality
Often describes experiences in which digital elements relate to, or interact with, physical space.

The boundaries can overlap. At XR Academy, these approaches connect with spatial computing and immersive media: designing experiences through space, interaction, image and sound.

See how reality becomes extended

Move through the experience to see how a physical space becomes an interactive and shared XR environment.

Preparing the visual…

Drag to explore the five stages, or use the arrow keys to move one stage at a time. Home returns to Physical Space; End reaches Shared Multi-User XR.

Physical Space

The experience begins in the physical world.

Our approach to XR

XR is more than entertainment.

XR Academy is open, hardware-agnostic and designed across disciplines—from development and creative practice to education and culture. We use the broader concept of Location-Based Experience rather than limiting XR to Location-Based Entertainment: immersive technology for art, learning, creation, collaboration, cultural expression, research and professional practice.

Open

Open technologies, knowledge and approaches wherever possible.

Hardware-agnostic

Not tied to one headset, device or platform ecosystem.

Cross-disciplinary

Designed for developers, artists, creators, educators and professionals.

Knowledge into practice

What can you learn?

Explore the creative and technical sides of XR. These are current and developing learning areas; the published course will be identified in the catalogue.

01Learning area

XR foundations & spatial computing

Understand immersive experiences and the design decisions behind them.

  • XR / VR fundamentals
  • Spatial computing
  • XR design
02Learning area

Development & production

Explore how immersive applications and interactive experiences are built.

  • Unity
  • Open-source XR tools
  • Interactive media
  • Immersive production
03Learning area

Storytelling & creative practice

Use space, narrative and interaction as creative materials.

  • Immersive storytelling
  • Spatial storytelling
  • Creative XR
  • Location-based XR
04Learning area

AI, ethics & emerging ideas

Examine new tools alongside the questions they raise for creative practice.

  • AI + XR
  • Ethics
  • Philosophy of emerging technologies

Start with the programme information, then check the tools, prerequisites and learning outcomes for each course.

Explore Course

Find your perspective

Develop your
role in XR.

Whatever your background, you can benefit from the course. Basic Unity knowledge is required, but no prior experience with XR is necessary.

01

Developer

Learn how immersive applications and interactive experiences are technically created.

02

Artist / Creator

Explore XR as a medium for visual art, storytelling, performance, design and creative expression.

03

Student / Emerging Professional

Build foundational and practical XR knowledge, and develop skills relevant to entering the field.

04

Professional

Understand how immersive technologies can be applied in organisations, industries and professional contexts.

05

Educator / Institution

Explore how XR can be integrated into education, cultural programmes and professional training.

Course outline

Your course, in
7 masterclasses.

Begin with location-based XR, develop your experience, and explore its social and collective possibilities.

Scroll through the 7 lectures.

  1. Masterclass 01

    Building Location-Based XR Experiences with STYLY

    Explore how physical locations become the setting for XR experiences built with STYLY.

    Explore this masterclass
  2. Masterclass 02

    Advanced Design, Narrative & Demoing Your Experience with STYLY

    Develop the design and narrative of a STYLY experience, and explore how to present it in a demo.

  3. Masterclass 03

    Social Impact, Collective Presence & Community Co-design

    Explore social impact, shared presence and approaches to co-designing XR experiences with communities.

  4. Masterclass 04

    XR AI World-Building

    Explore how AI can support immersive world-building, spatial design and XR creation.

  5. Masterclass 05

    Designing for Presence & Virtual Embodiment

    Explore how presence, embodiment and interaction shape immersive XR experiences.

  6. Masterclass 06

    How to Navigate the Immersive Festivals’ Markets Circuit

    Learn how XR projects are positioned, presented and connected across immersive festivals and markets.

  7. Masterclass 07

    XR Foundations & Spatial Storytelling

    Build a foundation in XR and explore how stories can be designed for spatial environments.

People & practice

Learn from
XR practitioners.

The teaching programme is being developed around people with practical experience in immersive technology, creative industries, research and education.

Meet the tutors and mentors here as their profiles are confirmed.

Degly Pava lifting an XR headset

XR Technology Evangelist & Engineer

Degly Pava

Styly

Cross-platform XR engineer working across spatial computing, immersive experiences and wearable technologies. He combines technical development with mentoring and developer education.

Practice areas
XR Development · Spatial Computing · Wearables · Developer Education

Sultan Sharrief smiling while holding a microphone

Filmmaker, XR Designer & Transmedia Activist

Sultan Sharrief

Arizona State University

Sultan works across film, immersive media and socially engaged technology, using XR as a tool for storytelling, research and community-based design. His practice combines virtual and augmented reality with media production, speculative design and social impact.

Practice areas
Immersive Storytelling · Social Impact XR · Transmedia · Speculative Design

Portrait of Kris Pilcher wearing glasses

Interdisciplinary Artist & XR Creator

Kris Pilcher

Espronceda

Kris works across mixed reality, immersive installation and experimental technology, exploring how emerging digital realities reshape perception, memory and our relationship with physical space. His practice spans XR, interactive media, spatial computing and artistic research.

Practice areas
Mixed Reality · Immersive Installation · Spatial Computing · Experimental Media

Portrait of Marte Roel Lesur outdoors

Researcher in Embodiment & Immersive Media

Marte Roel Lesur

BeAnotherLab

Marte explores how immersive technologies can reshape our perception of the body, identity and otherness. Working across cognitive neuroscience, experimental psychology, performance and XR, he investigates embodiment, disembodiment and new forms of self-reflection through immersive experience.

Practice areas
Embodiment · Body Perception · XR & Cognition · Interdisciplinary Research

Micro-credentials

Learn. Create.
Get recognised.

At the end of the course, you will complete an assessment. After successfully completing the course and its assessment, you will earn an XR Academy micro-credential.

Defined learning outcomes, structured learning and relevant assessment make the achievement clear. The aim is a portable record you can share, with a way for others to verify it.

The approach is being developed in line with European micro-credential concepts and modern digital credential standards. Issuing is not yet active; availability and requirements will be stated for each programme.

Explore certification & credentials
XR Academy badge: Certified in XR Production, 2026

Who is behind the Academy

Part of a wider
immersive ecosystem.

XR Academy is connected to ESPRONCEDA / Asociación EncontrArte and the creative-technology context of IMMENSIVA.

Art, culture & innovation

The organisational context behind the Academy, connected to creative experimentation, emerging technologies and interdisciplinary projects.

Immersive practice

An initiative focused on immersive technologies, XR, digital culture and related creative and technological developments.

Main partner · XR software

STYLY is XR Academy’s main partner, providing the software for all XR applications.

Ecosystem partners

Education, industry & culture

Connected to
the XR ecosystem.

The Academy’s direction is to connect learning with the tools, expertise and applications shaping immersive practice.

Connections we’re building

  • Technology & practiceTechnology providers, XR companies and professional networks.
  • Education & cultureUniversities, educational institutions and cultural organisations.
  • Programmes & exchangeIndustry events, collaborative programmes and knowledge sharing.

Start building
your XR skills.

FAQ

A few things
to know.

Questions about joining the course, learning independently and what comes next.

Is the main course free?

Yes. The main XR Academy course provides free access to learning content, masterclasses and resources. Individual coaching is a separate optional paid service.

Do I need prior knowledge of XR?

No prior XR knowledge is required, but basic Unity knowledge is recommended. The course is open to learners from different backgrounds, including creative, technical, educational and professional contexts.

Is each masterclass a separate course?

No. There is one main XR Academy course containing 7 masterclasses. The overview above shows all seven masterclasses.

How long is the course, and what equipment do I need?

The total duration, software and equipment requirements are still to be confirmed. Check the learning-format section for the latest course details.

Do I need individual coaching to complete the course?

No. Coaching is optional paid one-to-one support. It is not a required part of the free self-paced course.

Will I receive a credential?

A programme completion credential is the intended model. It is still in development; final assessment requirements, availability and issuing details will be confirmed.

Is IMMENSIVA part of the course?

IMMENSIVA is a separate annual immersive programme or event for selected participants. It is not a course upgrade, an on-demand service or a requirement for taking this course. Discover IMMENSIVA

How do I start?

Explore the course and select Start the free course to continue to Moodle. Already a learner? Use Learner Login to sign in to Moodle, or contact the Academy if you need help.