Terms to work with.

A starting vocabulary for reading course descriptions and discussing immersive projects. Exact usage can vary between tools and communities.

Extended reality (XR)
An umbrella term commonly used for VR, AR and MR.
Immersive media
Media that gives people a sense of being surrounded by, or present within, an experience. It can involve different combinations of image, sound, space and interaction.
Spatial computing
A broad term for computing experiences that use or respond to three-dimensional space, including the relationship between people, digital content and their surroundings.
Presence
The subjective feeling of being in a place or experience. Visual realism alone does not guarantee it.
Tracking
Estimating the position or movement of a device, person or object so an experience can respond.
Degrees of freedom (DoF)
The independent ways an object can move. In XR, 6DoF commonly refers to rotation around three axes and translation along three axes.
Interaction
The ways a participant can act on an experience and receive a response, using inputs such as movement, gaze, controllers or hands.
Location-based XR
An immersive experience designed for a particular physical setting or venue. The space and how people use it are part of the design.
Prototype
A focused, testable version of an idea used to learn about an interaction, workflow or creative direction.
Real-time rendering
Producing images quickly enough for the scene to respond interactively to changes and user input.
Spatial storytelling
Designing a narrative through the relationship between space, attention, movement and events.
Micro-credential
A record of assessed learning outcomes from a smaller learning experience. The Academy’s credential model is in development.

Use vocabulary to ask better questions.

When a term seems ambiguous, ask what it means in the specific course, tool or project. A concrete example is often more useful than a label.